GlslViewer support both 2D shaders and/or 3D shaders when a PLY/OBJ/STL/GLTF geometry is provided.

![](../images/scene.png)

In this folder you can find some basic examples, but we highly encourage you to take a pick to more [advance examples using LYGIA shader library](https://github.com/patriciogonzalezvivo/lygia_examples)
